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Players and access

Stop griefing on your Minecraft server, and undo it when it happens

Sooner or later someone breaks what another player spent a week building, or empties the chests at spawn. On a public server it is only a matter of time, and among friends it happens by accident. A server that is set up with care stops most of it before it starts, and undoes the rest with a single command, without touching anybody else's work.

6 min read

A shield over a small village of player builds
Protection comes in layers: who joins, what they can touch, and what can be undone.

Griefing is stopped in layers

No single setting stops griefing. What works is a few layers that each catch what the others miss: who can join at all, what they may touch once inside, what the world itself allows to break, and how quickly damage can be put right.

LayerWhat it stopsWhere you set it
Account checks and a whitelistStrangers, and people pretending to be someone elseSettings tab, Access group
ClaimsPlayers breaking or taking what others builtGriefPrevention
A block logDamage nobody saw happen, undone one player at a timeCoreProtect
Game rulesCreepers and TNT tearing holes in the landGame rules card on the World tab
BackupsThe worst case, when everything else failedBackups tab
Three parts of griefing protection: prevent damage, investigate changes and recover a build
Use protection to prevent damage, change logs to investigate it, and backups or a suitable rollback tool to recover. Concept illustration. View larger.

Start with who gets in

  • Keep Verify accounts with Mojang on. With it off, anyone can join under any name, yours included, and banning a name achieves nothing.
  • Use the whitelist on a private server. Switch on Whitelist in the Access group and add your players. Enforce whitelist immediately removes anyone online who is not on the list.
  • Hand out operator rights sparingly. An operator can get around every protection on this page, and the guide to operator levels shows which level suits which job.
  • Ban from the console. ban followed by a player name keeps that player out, and pardon lets them back in.

Spawn protection, and its catch

Spawn protection, under Spawn protection (blocks) in the Gameplay group, keeps the area around world spawn out of reach for anyone who is not an operator. At the default of 16 that is a square of 33 by 33 blocks with spawn in the middle.

The catch is that it only works while the server has at least one operator. On a server without operators, everyone can build and break at spawn. It also covers the spawn in the overworld and nothing else, so a busy public area anywhere else needs claims.

Claims with GriefPrevention

GriefPrevention lets every player protect their own builds without calling a moderator. A claim is an area on the map that only its owner, and the players they trust, can change.

  1. Install it

    Find GriefPrevention in the plugin catalog on the Plugins tab and restart the server. It runs on Paper and Purpur.

  2. Claim with a golden shovel

    Right-click one corner of the area with a golden shovel, then the opposite corner.

  3. Look with a stick

    Right-click with a stick to see the borders of the claims around you, marked with temporary blocks.

  4. Trust your friends

    Give other players access with the trust commands below. Nobody else gets in by default.

New players get a small claim around the first chest they place, so their belongings are safe before they even know claims exist. How many blocks a player may claim grows with the time they actually play; standing idle does not count.

CommandWhat the other player may do
/accesstrust <name>Use buttons, levers and beds
/containertrust <name>All of that, plus chests, crafting stations and animals
/trust <name>Everything, including building and breaking
/permissiontrust <name>Give other players access to the claim
/untrust <name>Nothing any more; this takes access away

/trustlist shows who has access where you stand, /subdivideclaims splits a claim into parts with their own trust, and /abandonclaim gives a claim up. Staff can remove a claim with /deleteclaim and step past claims for a moment with /ignoreclaims.

Undo the damage with CoreProtect

CoreProtect records every block placed or broken and every item taken from a chest, together with the player and the time. When something gets wrecked, you find out who did it and roll back only their changes, while everything else built since then stays.

It only knows what happened after it was installed

CoreProtect has no history from before it ran, so install it on the first day, not after the first grief. It is in the plugin catalog on the Plugins tab; check that a build for your Minecraft version exists, because a protection plugin that fails to load protects nothing.

/co inspect turns the inspector on. Left-click a block to see who placed it, or right-click a chest to see who took what, and run the command again to switch it off. For a larger area, a lookup and a rollback go like this:

In chat

/co lookup u:Kai t:2d
/co rollback u:Kai t:2d r:#global #preview
/co rollback u:Kai t:2d r:#global
/co restore u:Kai t:2d r:#global
PartMeaning
u:KaiOnly changes made by this player
t:2dGoing back two days; units combine, as in t:1d,6h
r:10Within 10 blocks of you, while r:#global means everywhere
a:-blockOnly broken blocks; a:+block is placed blocks and a:container chest contents
#previewShows the rollback to you alone, without changing the world

Run a big rollback with #preview first and take a look around. /co undo reverses your last rollback or restore when it went wrong, and /co near lists the recent changes right around you.

The log grows with every block that changes. /co purge t:30d deletes entries older than thirty days; in game it refuses shorter periods, while the console accepts periods down to a single day.

Creepers, TNT and endermen

Not all damage comes from players. The Game rules card on the World tab has two switches for most of the rest:

  • TNT explodes off makes lit TNT harmless everywhere, which also ends TNT traps and cannons.
  • Mob griefing off stops creepers from breaking blocks and endermen from carrying them away. Farmer villagers stop harvesting as well, so crop farms that rely on them stand still.

Both switches apply to the whole world at once. GriefPrevention protects claims against explosions while the wilderness stays as it is, which many survival servers prefer. The game rules guide covers the other rules on the card.

Backups for the worst case

When a whole area is flattened, or a grief went unnoticed for weeks, a backup is the last way back. Restoring one takes the entire server back to that moment, so everyone loses what they built since. That is why CoreProtect comes first and a backup second.

On the Backups tab, Create backup takes a copy on the spot, with an optional name such as before opening to the public, and Restore puts one back. On a plan without backup slots, download the world from the Files tab now and then instead.

Before you open the server to strangers

  1. Install CoreProtect and GriefPrevention, and restart the server.
  2. Check spawn protection, and make sure at least one trusted operator exists.
  3. Decide on TNT and mob griefing, and set both on the Game rules card.
  4. Make a backup with a name that says why. On a plan without backup slots, zip the world folders on the Files tab and download the archive.
  5. Write the rules down where new players arrive, including how claims work.

Written and checked by the Lodehost team, last reviewed on 14 September 2026.

FAQ

Questions about griefing

Which anti-grief plugin should I use?

Most survival servers combine two: GriefPrevention, so players can protect their own builds, and CoreProtect, to see who changed what and roll it back. Both are in the plugin catalog on the Plugins tab.

Can I undo griefing without a plugin?

Only by restoring a backup, which also removes everything built after it was made. CoreProtect undoes the changes of one player, but only from the moment it was installed.

How do I stop creepers from destroying blocks?

Turn off Mob griefing on the Game rules card. Creepers still hurt players but no longer break blocks. Villager crop farms stop working as well.

Why can players still build at spawn?

Spawn protection only works while the server has at least one operator, and it only covers the area around world spawn in the overworld.

Can CoreProtect bring back stolen items?

Yes. It records items put into and taken out of chests and other containers, and a rollback for the thief puts those items back.

Protection plugins, game rules and backups in one panel.

The plugin catalog picks a build that matches your server, and the Game rules card and the Backups tab are only a tab away.

Compare the plans