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Performance

High performance Minecraft server hosting, and what that actually means

Every host on the first page of your search says high performance. Almost none of them says what the words point at. They point at one number: how much of a 50 millisecond tick is still free while your server is busy. Everything below is about that number, what spends it, and how to find out whether a host has any left.

A server does one thing, 20 times a second

A Minecraft server is a loop. It steps the whole world forward, tells every player what changed, and starts again. It does that 20 times a second, which leaves 50 milliseconds for a step. Inside that step sit the mobs, the redstone, the hoppers, the crops, the chunks being loaded off disk and everything the players did since last time.

The catch is that nearly all of it runs on one thread. Twenty cores do not make one tick shorter, they make it possible to run twenty servers. So the question is never how many cores a machine has. It is how much a single one of them can carry in 50 milliseconds.

That is also why memory is a poor way to shop. Memory decides how much world fits at once, and a server that does not have enough of it spends its time clearing space instead of playing. Give it enough and the next gigabyte buys you nothing, because the thing running out is time on a thread.

A 24 GB plan on tired cores can feel worse than an 8 GB plan on fresh ones, and that is the single most expensive mistake in this market. It is easy to sell memory, because it is a big number that costs a host very little.

What to ask

Four questions worth asking any host

Ask these before you pay, here or anywhere else. Our answers are underneath each one, and they are the same answers whichever of our two brands you order from.

1

Is a vCPU a whole thread or a share of one?

This is the question that separates two prices that look the same. A share of a core is fine for a vanilla world and gets thin under a modpack, because a modpack asks one thread for more than a thin share of a core can give. On every plan here on the Performance line a vCPU is a share of a core on an AMD Ryzen 9 7950X or AMD Ryzen 9 5900X with Enterprise NVMe storage, and a share of a core on that chip gets through more of a tick than a share of a core on a server processor does. There is no cheaper machine under the cheaper plans on that line, so the only thing that changes between them is how many vCPU you take. Ask any host which of the two they are selling you, and ask us as well. Our Standard line is the other kind: a share of a core on a shared server processor with SSD storage, for a lower price.

2

Is the storage NVMe, and is it local?

Chunk loading and world saves are disk work, and they happen inside the tick. On a network disk a save can stall the whole world for a moment, which players read as lag even though the processor was idle. Every plan here on the Performance line sits on NVMe in the machine itself. The Standard line uses SSD storage.

3

How many servers share the machine?

No host will hand you a number, and any host who does is guessing. What you can ask is the thing behind it: is the processor time you are paying for reserved for you, or handed out when someone else is quiet. That is the same question as the first one, which is why it is worth asking twice.

4

Which region will my server stand in?

Ping is mostly distance, and no processor fixes an ocean. A server in Germany for players in Ohio feels worse than a smaller plan next door to them. Pick the region your players live in, not the one you live in.

The machines

What your plan runs on

Pixel art server rack, the Lodehost Performance line

Every plan on the Performance line

An AMD Ryzen 9 7950X with DDR5 memory in Poland or an AMD Ryzen 9 5900X in Germany, with Enterprise NVMe storage in the machine itself. A vCPU is a share of a core on it, which is the right unit for a vanilla world, a plugin server and a modpack alike, because the core it is a share of is the same one under every plan in that location.

Pixel art processor chip, the AMD Ryzen your plan runs on

More vCPU, the same machine

A bigger plan is more memory, more disk and more vCPU on that same AMD Ryzen 9 7950X or AMD Ryzen 9 5900X, not a move to other hardware. So the vCPU counts on our plans can be read against each other, which is not true of two hosts quoting vCPU on machines they will not name. If your world is a big modpack or a server that fills up every evening, the answer is more vCPU, and you can ask us which size that is.

Pixel art compass, choosing the location your server runs in

Six regions

Germany, which costs nothing on top of the plan price, the United Kingdom, and three regions in North America. Poland comes on top of those, at the same price as Germany. A new server there is ready within 6 hours during the day and within 12 hours at night, Dutch time. Bedrock traffic on a Crossplay server travels through the same region, so both editions sit the same distance from the world.

Pixel art chest, the storage that comes with your plan

Backups and moving

A daily copy you roll back yourself and can download. Moving up or down a plan keeps your world, your plugins and your address, and costs you the length of a restart.

Sizes

Which size carries what

The same thirteen plans as the rest of the site, read from the side of what they can hold rather than what they cost. The storage and the amount per month are the ones of the Standard line, on a 24 month term; the last column gives the Performance line with its own disk and its own amount. All plans and prices.

PlanMemoryvCPUStoragePer monthPerformance lineCarries
Camp2 GB125 GB Enterprise NVMe storage€3.95Not on this lineA vanilla world for you and a few friends.
Mini4 GB260 GB SSD€6.9550 GB Enterprise NVMe, €6.95Vanilla or a light plugin setup.
Starter8 GB275 GB SSD€10.9560 GB Enterprise NVMe, €13.95Plugins, or a small modpack.
Standard12 GB3100 GB SSD€14.9580 GB Enterprise NVMe, €20.95Modpacks and a community that keeps growing.
Premium24 GB4150 GB SSD€20.95120 GB Enterprise NVMe, €41.95Heavy modpacks, or several worlds at once.
Ultimate48 GB6300 GB SSD€41.95240 GB Enterprise NVMe, €83.95A network of servers under one address.
Dedicated96 GB9450 GB SSD€83.95350 GB Enterprise NVMe, €167.95Big networks and events with hundreds of players.
Titan128 GB12500 GB Enterprise NVMe€223.95Not on this lineA network that outgrew 96 GB, on the Performance line only.

FAQ

Questions about server speed

What is a tick, and why does 50 milliseconds matter?

A Minecraft server steps the world forward 20 times a second, so every step has 50 milliseconds to finish. Mobs, redstone, hoppers, crops, chunk loading and every player action have to fit in there. Finish early and the server waits. Finish late and the next tick starts late, which is the stutter players complain about. The number a host should be able to show you is how much of that budget is left over while your server is busy.

Does more memory make a server faster?

Only up to the point where it stops crashing. Memory decides how much world and how many mods can be held at once, so too little memory shows up as long pauses while the server clears space. Past that point extra memory does nothing for speed, because the thing that runs out is tick time on one thread, not room. This is why a 24 GB plan on slow cores can feel worse than an 8 GB plan on fast ones.

Which plan do I need for a modpack?

A small pack for a few friends runs on 8 GB. A big pack starts at 12 GB and wants more as the world grows, because every chunk generated carries more blocks and more entities than a vanilla one. Modpacks are also the clearest case for a fast core rather than a thin share of one: most of the work in a pack lands on a single thread and cannot be spread out over the others.

Can I move up a plan without losing my world?

Yes. Your world, your plugins, your settings and your address stay exactly as they are, and the server is down for the length of a restart. That is also true the other way around, so a plan that turned out to be too big is not money you are stuck with.

What do you not tell me about the machines?

The model, the core count, the clock speed, how much memory a machine holds and where it stands. That is not modesty: those details are useful to people attacking a network and to nobody else. The processor name, the storage type, the region and the numbers on your plan are the things that change what you get, and all four are on the site.

Pick the size, we will tell you if it fits.

Not sure which plan carries your pack or your player count? Send us the pack and the number of players and we will say which size we would put it on, including when the answer is a smaller one.

Ask us