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World and settings

Choose the seed and the world type of your Minecraft server

A seed decides what a world looks like before anyone places a block: where the mountains rise, which biome surrounds spawn, where the first village sits. Plenty of server owners copy one from a video, paste it into the settings and find their world unchanged. That comes down to timing, because the seed and the world type count at one moment only, when the world is first created.

7 min read

One seed number growing into the same landscape twice
One seed on one version gives the same landscape every time it is generated.

Why a new seed seems to do nothing

The server reads level-seed and level-type from server.properties once, at the moment it creates a world. From then on the world keeps its own copy of both and ignores those lines. Change the seed of a world that already exists and nothing happens, not even in land nobody has visited yet, because new chunks are generated with the seed the world was created with.

A new seed therefore always means a new world. On our panel that goes like this:

  • The Reset world card on the World tab. Type the seed under Seed for the new world. The card saves it in server.properties, makes a backup on plans with backup slots, deletes the old world and starts the server, which then generates the new one.
  • A different world type as well? Choose it under World type in the World group of the Settings tab first. The reset leaves that setting alone, so the new world is generated with it.

The old world goes

A reset deletes the overworld, the Nether and the End at once. Check that a recent backup exists, or download what you want to keep from the Files tab, before you confirm.

Illustrated comparison of Normal, Flat and Amplified Minecraft terrain
Normal, Flat and Amplified create different terrain. These are conceptual examples, not screenshots of a particular seed or a block-scale specification. View larger.

How to change the seed of a Minecraft server

The Reset world card is the quick route. If you would rather keep the current world on disk while you try another seed, or you want to see every step yourself, the same change works by hand in the Files tab. Nothing gets deleted this way: the old world simply waits in a folder with a new name.

  1. Write down the seed you have now

    Type seed in the console and copy the number somewhere safe. With it you can always generate this landscape again later, even after the folder is gone.

  2. Stop the server

    A running server keeps writing to its world folder. Renaming that folder while it is open can leave half saved chunks behind, so stop it first and wait until the console says it has stopped.

  3. Set the new seed in server.properties

    Open server.properties in the Files tab, choose Edit, and put the new number after level-seed=. Leave it empty for a random world. Save the file.

  4. Rename the world folder

    Rename world to something like world-old. On Paper and Purpur the Nether and the End have folders of their own, world_nether and world_the_end, so rename those as well. On vanilla, Fabric and Forge both dimensions live inside world.

  5. Start the server

    It finds no world under the old name and creates a fresh one from the seed in the file. Join and check spawn, or type seed again to confirm the number took.

RouteWhat happens to the old worldGood for
Reset world cardDeleted, after a backup on plans with backup slotsA clean start in one click
Rename the folder by handStays on disk as world-oldTrying a seed while keeping a way back
Edit only level-seedNothing changes at allNothing: the existing world keeps its own seed

An old world folder still counts toward your disk space. Zip it and download it, or delete it once you are sure you will not go back.

Going back is the same move in reverse: stop the server, rename the new world out of the way and give world-old its original name again. Players find the world exactly as they left it, because a world stores its seed inside its own files.

Numbers, words and random seeds

Underneath, a seed is a whole number somewhere between roughly minus and plus nine quintillion. Each of those numbers gives a different world, and the same number gives the same world again on the same version.

What you typeWhat the game does with it
NothingPicks a random seed
A whole number, such as 123456789Uses exactly that number
Text, such as stonebrookTurns the text into a number first
A number too long to fitTreats it as text

Text works, but it only leads to about four billion different worlds, because words are turned into a much smaller number than the game can use. That is why seeds shared online are nearly always plain numbers, and why copying the number is the way to get the exact world someone showed.

The seed field on the Reset world card takes up to 64 characters: letters, digits, spaces, hyphens and underscores. To see the seed of the world you have now, type seed in the console.

Java and Bedrock seeds

Since 1.18, Java and Bedrock build the same terrain and the same biomes from the same seed. Mountains, rivers and biome borders line up, so a seed found on one edition gives the same shape of land on the other.

What stands on that land does not match. Villages, temples and other structures, trees and ores, some of the caves, and the mobs are placed by each edition in its own way. A Bedrock seed with a village right at spawn can put that village somewhere else on Java, or nowhere nearby at all.

On a Crossplay server, where Bedrock players join a Java world, the Java result is what counts: the server generates the world, so everyone walks through the Java version of it.

The same seed on another version

A seed belongs with the version that generates the world. Big updates change world generation, so a seed from a video made a few years ago can give a very different spawn on the version you run today.

  • Check the version the seed was shared for, and compare it with the version of your server.
  • Try it in singleplayer first. Create a world with the same seed on the same version and fly around spawn before you reset a server for it.
  • Match the world type. A seed shared for Large Biomes or Amplified looks nothing like it on a Default world.

Updating the server keeps every chunk that already exists. Only land generated after the update follows the new version, and a seam can show where old and new land meet.

The five world types

The world type is set under World type in the World group of the Settings tab, and just like the seed it only counts when a world is created.

World typeValue in server.propertiesWhat you get
Defaultminecraft:normalThe usual survival world, with every biome and structure.
Superflatminecraft:flatFlat layers of blocks without hills or caves, popular for creative building and redstone.
Large Biomesminecraft:large_biomesNormal terrain with every biome stretched much wider, so reaching another biome takes longer.
Amplifiedminecraft:amplifiedTowering mountains and deep valleys in a far taller landscape.
Single Biomeminecraft:single_biome_surfaceOne biome across the whole overworld.

Amplified asks a lot of the server

Amplified terrain is far taller than normal, and generating it while players explore costs the server noticeably more than a Default world does. Generating the land ahead of time gets that work done before players arrive.

Superflat with your own layers

A Superflat world with layers other than grass on dirt is described in generator-settings, next to level-type=minecraft:flat. The layers are listed from the bottom up, followed by the biome:

server.properties

level-type=minecraft:flat
generator-settings={"layers":[{"block":"minecraft:bedrock","height":1},{"block":"minecraft:stone","height":3},{"block":"minecraft:sandstone","height":2}],"biome":"minecraft:desert"}

For every other world type, leave generator-settings at its default of {}. Set it before the world exists, because just like the seed it is read only once.

A world without structures

Turning off Generate structures in the World group leaves villages, temples, strongholds and all other structures out of a new world. That includes the strongholds with their End portals, so a survival world without structures offers no way to the End. Trees, ores and caves still generate, since none of those count as structures.

Written and checked by the Lodehost team, last reviewed on 24 September 2026.

FAQ

Questions about seeds and world types

Can I change the seed of an existing world?

No. A world keeps the seed it was created with, and new chunks use that seed as well. A different seed takes a new world, for example through the Reset world card.

How do I change the seed on my server without losing the world?

Stop the server, set the new seed after level-seed= in server.properties and rename the world folder to something like world-old before you start again. The server builds a new world from the new seed, and the old one stays on disk so you can swap it back.

Why does my server ignore level-seed?

Because a world already exists. The seed is only read when the server creates a world, so the world has to be reset after you set it.

Does a Bedrock seed work on a Java server?

Partly. From 1.18 on the terrain and biomes match, but structures, trees, ores and mobs end up in different places.

How do I find the seed of my server?

Type seed in the Console tab, or /seed in chat as an operator.

Is a text seed as good as a number?

It works, but text is turned into one of about four billion values, while numbers reach far more worlds. Seeds shared online are numbers for that reason.

A new world from the seed you picked, without opening a single file.

The Reset world card writes the seed, deletes the old world and starts the server, and World type is one tab away on Settings.

Look inside the panel