What each tab of the panel is for
| Tab | What you do there |
|---|---|
| Overview | See whether the server is up, its memory and processor use, the players online and the play address with a copy button, with graphs over a day and a week |
| Console | Watch the live log and type commands, with a filter and a jump back to the newest line |
| Files | Browse, edit, upload, unzip and move every file of the server |
| Plugins or Mods | Install from the plugin catalogue on Paper and Purpur, or mods and modpacks on Forge, NeoForge and Fabric |
| Settings | server.properties as a form with explanations, game rules as switches, the Minecraft version and the server type |
| World | Reset the world or one dimension, set a seed, and generate terrain ahead of time |
| Backups | Nightly copies, your own backups, lock, restore and download, see backups |
| Players | Operators, whitelist and bans, also while the server is off |
| Activity | One timeline of starts, stops, file changes and backups, with who did it |
| Staff | Invite people with their own rights, see staff access |
| Website | Build the site for your server on plans from 8 GB, see the free website |
A Paper or Purpur server shows the Plugins tab, a Forge, NeoForge or Fabric server shows Mods. Your subscription, invoices and two step login are in your account dashboard, one click away.
A live console with a restart that warns your players
The console shows the real server log as it happens, and the command line under it takes the same commands you would type in game without the slash: op, whitelist add, say, tps on Paper. A filter narrows a long log down to the lines you care about, and after scrolling up one click takes you back to the newest line.
Pressing restart does not throw everyone out mid fight. The panel first posts a warning in the in game chat at 60, 30, 10 and 5 seconds, and only then restarts. The planned moment is stored before the first warning goes out, so the restart still happens if the panel itself is being updated in between.
When the server will not come up, the first thirty lines of the console almost always name the cause. Reading crash reports and logs explains what to look for.
A file manager with an editor, and uploads without a size wall
Every file of the server is in the Files tab, with an editor that opens configs, YAML and JSON right in the browser. Unzipping an archive, renaming and moving files are buttons, so a world or a server pack can be put in place without a command line.
Bigger than a browser can upload
A browser upload travels through our website and tops out at around 100 MB. For a larger world or a big modpack you paste a download link instead, and the machine your server runs on fetches the file itself. A gigabyte arrives the same way a small file does, and the download keeps going if you close the tab.
- The link has to start with https.
- Links with a username or password in them are refused.
- The address has to point at a public server on the internet.
- Executable files such as jars do not come in through a link; plugins and mods come from the catalogue or the normal upload.
Moving a world from another host or from singleplayer? Moving a Minecraft server to a new host lists which folders to bring and the two mistakes that make a server generate a fresh world instead.
Settings you can read, and game rules as switches
server.properties is shown as a form. Settings are grouped, searchable and explained in a sentence, and the ones that only take effect after a restart say so. You can still open the raw file in the editor if you prefer. Every server.properties setting explained goes through them line by line.
Game rules such as keep inventory are switches too. Two details are handled for you. Since Minecraft 1.21.11 the rules have new names, like keep_inventory instead of keepInventory, so the panel uses the name your server version understands. And the Nether and the End keep their own game rules, so a switch sets the rule in all three dimensions. Without that, players who die in the Nether would still lose their items.
The Minecraft version and the server type live on this tab as well. Both are covered on changing version and server type.
Players and the world
Whitelist somebody while the server is off
A running server keeps its operator list, whitelist and bans in memory, so the panel sends the real console command. When the server is off, it looks the player name up for its UUID and edits the files directly. Either way the change sticks, and nobody has to start the server just to add a friend.
Reset a world without the classic mistakes
The World tab resets the whole world or only the Nether or the End. It refuses while the server is running, because a running server writes its world back on shutdown and quietly undoes the reset. It will not delete a world folder until a completed backup from the last day exists. Only the folders of your configured world are removed, so plugins and configs stay. You can enter a seed in the same screen or leave it empty for a random one.
Generate terrain before players explore
| Radius | Chunks per dimension | Roughly on disk per dimension |
|---|---|---|
| 1,000 blocks | 15,625 | 92 MB |
| 2,000 blocks | 62,500 | 366 MB |
| 3,000 blocks | 140,625 | 824 MB |
| 5,000 blocks | 390,625 | 2.2 GB |
Generating new chunks is the heaviest thing a Minecraft server does, and it normally happens exactly when a player runs into unexplored land. The panel installs the tool, sets the radius, checks that the result fits on your disk and starts it. Doing all three dimensions costs about three times the figure above. More in pregenerating a world with Chunky.
In your own language
The panel is available in English, Dutch, German, French, Spanish, Italian, Portuguese, Polish, Russian and Turkish, error messages included. Staff members you invite pick their own language.
Written and checked against the panel by the Lodehost team, last reviewed on 17 September 2026.




