One size down · 8 GB
Starter
Less memory, when a plugin server or a small modpack is all you run.
Standard · 12 GB
Standard has 12 GB of memory, and on Lodehost it is where the bigger modpacks start. It fits a server that has outgrown its first setup: more mods, more regular players and a world that has been explored far beyond spawn.
Standard gives you 12 GB of memory and 3 vCPU, with 80 GB Enterprise NVMe in Germany on the Performance line and 100 GB of disk in the other locations and in Germany on the Standard line.
What that carries on Standard
Packs with hundreds of mods, tech and magic systems and extra dimensions. They claim a large share of memory at startup, and 12 GB leaves room for the players on top.
Evenings when many players are online together, each loading their own corner of the map. Memory is what stops that from turning into stutter when everyone spreads out.
Big farms and redstone running in loaded areas, and a map that keeps growing. Older worlds ask more from a server than fresh ones, and Standard gives them that headroom.
What it will not carry on Standard
The largest kitchen-sink packs, or a big pack with a crowd on it, are where the plans point to Premium and its 24 GB.
Survival, creative and a minigame world side by side each need their own memory. That kind of setup is what Premium is sized for.
One size down · 8 GB
Less memory, when a plugin server or a small modpack is all you run.

Germany
With Germany under Server location, Standard runs on the AMD Ryzen 9 5900X when you pick Germany on the Performance line. Its own address has Germany already selected and lists the full specification.
One size up · 24 GB
Double the memory, for the heaviest packs or a few worlds side by side.
With 4 vCPU instead of 3 vCPU, Premium is where the thing everybody waits for stops being chunk generation. It also doubles the memory to 24 GB, for €7.00 more a month.
Before you push an update to your players, test it on a second copy of the world. The 100 GB of disk outside Germany and in Germany on the Standard line carries a heavy pack plus that test world, and so does the 80 GB Enterprise NVMe in Germany on the Performance line, with enough room left for the backups to take up the rest.
Install the pack from the panel rather than uploading it by hand when you can. The one-click installer brings the configs that come with the pack, which avoids most of the version trouble people run into on a modded server.
Tell your players which pack version to install before they join. The file manager shows exactly what the server runs, and a difference between the pack on a player's computer and the pack on the server is a common reason someone cannot connect.
Generating new terrain is the heaviest work a modded server does. When a big group explores in different directions on the first evenings, asking them to stay a little closer together keeps the server smooth while the map fills in.
Download the latest backup to your own computer before updating the pack. Modpack updates sometimes remove items or change blocks, and a copy outside the server lets you go back even after the daily backups have moved on.
Want the full breakdown of this Standard plan, with the price on every term and what runs comfortably on it? The price on every term is in the order card above, and what runs comfortably on it is in the two lists at the top of this block. The Standard plan page puts the sizes we list next to each other, with the monthly price of each. Not sure about the size, or whether Standard at 12 GB is the one? The RAM guide works it out in one sentence: memory decides how many players and how many mods fit, so the answer comes from your player count and your modpack.

Everything below is about this order and about Standard in particular. It is here because a price and four fields do not answer the questions people actually ask us in the last minute before they pay:
Not this size after all? Back to the plans. Ready to order but the first field is still empty? Name your server first.

The location you pick is not only about distance. It decides which machine your world lands on, so the specification above changes with it.
Choose the place most of your players are nearest to. The distance between them and the server is most of the delay they notice, so it matters more than where you live yourself.
Standard runs on a machine of our own here: AMD Ryzen 9 5900X with 80 GB Enterprise NVMe. That is Germany on the Performance line. In Germany on the Standard line, Standard runs on a shared server processor with 100 GB of disk, as in the other locations.
Minecraft works through its whole world on a single thread twenty times a second, so a core that gets further inside those fifty milliseconds does more for your server than an extra core would. The disk matters for the same reason: loading chunks and saving the world both happen inside that same tick. A second core still earns its keep, because the network traffic of every player and plugins that do their work off the main thread run beside the tick instead of inside it, while the tick itself stays on one core. Those twenty ticks a second are not a number we invented; they are the clock Minecraft itself runs on.
Germany on the Performance line costs nothing on top of the plan price of that machine, €23.95 a month, and it is the location we hand over fastest. Germany on the Standard line costs nothing on top either, at €16.95 a month, the plan price of the other locations.
This size also has an address of its own with Germany chosen, and the full specification of this size is on it: the full specification of the Standard plan.
In these regions, and in Germany on the Standard line, Standard comes with 100 GB of disk. It is the right choice for a vanilla world, a plugin server or a modpack that is not at the heavy end, and it is the only way to sit close to players who do not live near Germany. The surcharge per region is in the selector, next to the name of each location. Whichever of them you pick, the machine stands in that region itself, and your players connect to it there rather than by way of Germany.
The order card above shows the processor and the storage for whichever location you select.
The Performance line on this page can also stand in Warsaw, on our newest machine: the AMD Ryzen 9 7950X with DDR5 RAM, for the same price as the Performance line in Germany. Pick Poland (Warsaw) under Server location to get it. That machine is added when the first order for Warsaw comes in, so delivery there is within 6 hours during the day and within 12 hours at night instead of within the hour. In Germany the Performance line keeps running on the AMD Ryzen 9 5900X.

Want more speed? Upgrade this size to the AMD Ryzen 9 5900X in Germany: faster cores, your own NVMe slice and a faster port. That is the address of this same 12 GB, with Germany and the AMD Ryzen 9 5900X chosen from the start, instead of by picking Germany on the Performance line here. Open the full specification of the Standard plan.
Modded worlds are played in long sessions where every delay is noticed, so choose the location where most of your regular players are.

You get a server that is already installed and an address your friends can type, with no port number behind it. That address is the one thing you share with the people who join.
Most orders are handed over instantly. If a machine has to be prepared first, it is within the hour during the day and within twelve hours at night, and you can watch it happen in your panel instead of waiting for an email.
That goes for Germany on the Performance line. In the other locations, United Kingdom, US (East), US (Central) and US (West), delivery takes up to 48 hours, and the order summary above shows the time for the location you pick. For Germany on the Standard line, it shows that time as well. In Poland (Warsaw), delivery is within 6 hours during the day and within 12 hours at night.
Nothing about Standard is set up by hand, so the 12 GB and the 3 vCPU are there from the first minute. The whole setup runs by itself after the payment: what you pick at the top of this page is set before the server is handed over, so there is nothing about the order left for you to set afterwards.
When the modpack is already chosen, install it right after delivery, before anyone explores the default world and fills the map with terrain you will not use.

A backup is made for you every night, on this plan and on every other one, and that costs nothing extra. You keep up to ten of them, as many as fit the storage that comes with Standard, and you restore one yourself with a single click.
The one that rolls off the end is not thrown away: it waits another seven days in a bin, so a mistake you only notice on Tuesday is still fixable.
You can also download a backup to your own computer whenever you like, and keep it for as long as you want after you stop paying us.
Modded worlds grow faster than vanilla ones, so the ten daily backups are what let you undo a bad pack update without losing a week of building.

Staff get their own login with permissions you choose per person, for up to fifteen people, so nobody needs your password. Whitelist, bans and operators have their own place in the panel, which saves typing commands. Your account can use two step login, and incoming attacks are filtered before they reach the network.
When a modpack crashes on startup, the crash report is waiting in the file manager, and its first lines usually name the mod that caused it.
Moving a modded server goes best with the pack name and version written down; we bring the world and configs so the same pack keeps running on Standard.
Send us a message about the move
Friends on phones or tablets? See how Crossplay lets Bedrock players join

€23.95a month for Standard on the monthly term, with Germany on the Performance line as the location.
Standard is €16.95 a month in United Kingdom, US (East), US (Central), US (West), plus the surcharge for the region you pick, and €23.95 a month in Germany on the Performance line, where it runs on the AMD Ryzen 9 5900X. In Germany on the Standard line, Standard is €16.95 a month, with no surcharge. Whichever location you pick, the amount on the card above is the amount on your invoice as well.
The four terms in the field above are the same server with the same resources; what differs is how often it is collected, and on the yearly term each month costs €14.95 instead of €16.95 in those locations and in Germany on the Standard line, and €21.95 instead of €23.95 in Germany on the Performance line.
€16.95, plus the surcharge for your region, or €23.95 in Germany on the Performance line, leaves your account on the day you order and again on that date every month after it, with an invoice for each payment in your account. Cancel from your panel before the next renewal and it simply stops; there is no fee for leaving and nobody to phone.
€179.40 in one go outside Germany and in Germany on the Standard line, before the surcharge for your region, and then nothing for twelve months. That is twelve times €14.95: an 11 percent discount on the monthly price of €16.95, and still not a longer contract in disguise. In Germany on the Performance line the yearly term is €263.40 in one go, twelve times €21.95. You can move to monthly at the next renewal, and a world you built on a yearly term stays yours either way. On that term the whole amount leaves your account once a year.
The same server can also be paid for six or twenty-four months at once, like on the yearly term: €95.70 for six months, which is €15.95 a month, or €358.80 for twenty-four months, which is €14.95 a month outside Germany and in Germany on the Standard line, before the surcharge for your region. The term renews at the same amount, and you can move to a shorter term at the next renewal.
Due today in the order summary is what is charged when you continue, and the note under Billing term says how the plan renews. You can cancel at any time without a cancellation fee. Cancel at least three days before the renewal date and nothing more is charged; the server keeps running until the end of the period you paid for, and your files stay available for seven days after that.
Standard costs less per gigabyte than any smaller plan, which is part of why servers that keep growing tend to settle here.

The server is put on your account, and your invoices, your backups and your console all sit behind that same login. So we need to know who you are before the payment; otherwise there is a paid server with no owner and a panel you cannot reach.
Signing in takes one screen, and you come straight back here with these choices still filled in. No account yet? You create one on that screen, before the payment, and the server arrives in that account.
The payment runs on the page of our payment provider and not on ours, so your card details never touch our servers. You will see Standard on the summary there with the term you picked, and after it you land in your panel with the server already building.
If something goes wrong at that step, nothing is charged and you can come back to this page.

The name of the server is a field above and a field in your panel, so nothing depends on what you type today.
You can move up a size when your world outgrows 12 GB, and your world, your plugins and your settings come along, so a world shared by the same friends for years moves up in one piece. Upgrading changes the size and the price: from then on the higher price of that size is what you pay. You can also switch the term you bought at the next renewal, and the sizes we offer are side by side on the plans page.
What you cannot change afterwards is the location, because that is where the machine your world sits on stands, so pick the region your players are in.
Ask us first if you are not sure which one that is, and ask us here about anything that is not on this page.
Make it your world.
Set up your server details, then continue to payment.
12 GB RAM · 3 vCPU · 80 GB Enterprise NVMe · AMD Ryzen 9 7950X with DDR5 RAM
You can change this later.
The address your friends type to join. Leave it empty and we pick one.
Renews monthly. Cancel before your next renewal.
Choose a region close to your players.
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